方法一:mySound.onLoad = function(loaded){if(loaded) {mySound.start(0, 999);}}方法二:this.onEnterFrame = function(){soundLoaded = mySound.getBytesLoaded()/mySound.getBytesTotal();if(soundLoaded == 1) {mySound.start(0, 999);delete this.onEnterFrame;}}今天发现,用方法一 onLoad 不够稳定,用方法二较稳定。
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