方法一:
mySound.onLoad = function(loaded){
if(loaded) {
mySound.start(0, 999);
}
}
方法二:
this.onEnterFrame = function(){
soundLoaded = mySound.getBytesLoaded()/mySound.getBytesTotal();
if(soundLoaded == 1) {
mySound.start(0, 999);
delete this.onEnterFrame;
}
}
今天发现,用方法一 onLoad 不够稳定,用方法二较稳定。
来源:zhugao.cn